The patent was filed for in 2015 by a research and development team at activision the publisher was only granted the patent on october 17, but the details are quite revealing uncovered by glixel, the patent’s description reveals that a game’s matchmaking system can be controlled to make microtransactions-based items more appealing. Activision is now the proud owner of a patent for a system that uses matchmaking mismatches to encourage players to pay for in-game items. However, this patent is specifically concerned with using this matchmaking in order to push in-game sales part of the patent reads: “for example, if the player purchased a. Anonymous matching is a matchmaking method facilitated united states patent 5,950,200 points out several potential flaws in traditional courtship and in. Made a similar call here: that the most impactful story in 2017 was the other matchmaking patent news story in this is scary stuff. View global litigation for patent families us8425330b1 - dynamic battle session matchmaking in a multiplayer game - google patents dynamic battle session matchmaking in a multiplayer game.
Call of duty publisher activision has patented a method of matchmaking designed to increase a player's spend on microtransactionsthis system would delibera. Methods and systems for performing smart matchmaking in a massive multiplayer online game are described herein a video game such as a vehicle-based combat game may include multiple types of vehicles, where each type of vehicle may progress through increasing tier levels. Activision blizzard has patented a matchmaking system that encourages players to spend big on microtransactions. Watch video as if the games industry hadn’t make itself look seedy enough lately, a new patent reveals a disturbing new method to sell you in-game items. The patent obviously allows for activision to make the most money out of its games and the people who play them as a business, that is its primary goal and so few were surprised when the matchmaking microtransactions patent was published.
Activision isn't the only publisher working on a microtransaction-driving matchmaking system ea is (of course) getting in on the manipulative fun, too. Activision patents matchmaking system designed to push microtransactions matthew wilson october 18, 2017 featured tech news, software & gaming. Microtransactions get included into more and more games these days despite vocal gamer’s disdain for them, this is a form of revenue stream that generates billions of dollars annually for game companies.
Know when to fold 'em — patent troll gives up, can’t defend “matchmaking” patent under new law alice v cls doomed patent-holder's fight against findthebest joe mullin - sep 19, 2014 1:00 pm utc. I'm surprised this hasn't been mentioned here yet and i know.
It turns out that activision isn’t the only major publisher willing to sacrifice skill-based matchmaking just to make a quick buck off exploitative mictrotransactions not to be outdone in villainy, it turns out that ea also filed a similar patent a couple of years ago ea filed a patent for. The matchmaking patent is the one that we as consumers should keep an eye on -- it has the most potential to exploit our wallets but for now, since these are only applications, it is nothing to seal the gates on just yet.
Matchmaking processes at online game services often result in players having to wait unacceptably long times to receive a match or immediately receiving a. A patent discovered by rolling stone’s video game branch glixel shows that activision is researching new ways to encourage players of its games to purchase microtransactions specifically, by manipulating multiplayer matchmaking algorithms the patent was filed in 2015 but only approved as of today. The recently unearthed activision matchmaking patent has not been implemented, a company's spokesperson confirmed today. The patent outlines a predatory matchmaking system that promotes microtransaction spending. Ea filed two patents in 2016 and judging by how long activision’s patent took to get approved, ea’s patents should get approved this year the first patent deals with dynamically changing the difficulty of a game to keep players engaged and multiplayer matchmaking optimization, which you can read about in the two sections below. Ea filed two patents in 2016 that gamers might not like.